Define impulse and momentum, and state the unit of impulse.
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- Impulse: force × time / the change in momentum
- Momentum: the quantity of motion possessed by a moving body / mass × velocity
- Newton seconds (Ns)
Every foot contact gives a sprinter a push back (braking) then a push forward (propulsion). The difference between the two areas decides whether they speed up, hold speed or slow down.
Model: horizontal ground reaction force during one foot contact. Each half-sine pulse has an area of (2/π) × peak force × duration.
Force is on the y-axis, time on the x-axis. Braking force is drawn below the axis (negative impulse) and propulsive force above it (positive impulse). Compare the two shaded areas.
Move the sliders and watch the shaded areas and the runner change together.
Where the formula comes from. F = ma and a = Δv ÷ t, so F = mΔv ÷ t. Multiply both sides by t: net F × t = mΔv. The net impulse (net force × time) equals the change in momentum. A bigger net impulse means a bigger change in velocity.
On a force–time graph the area under the curve is the impulse. For a sprinter, the foot lands slightly ahead of the centre of mass and the ground pushes back (negative impulse, below the axis). The foot then pushes off behind the centre of mass and the ground pushes forward (positive impulse, above the axis).
| Phase of 100 m | Graph shape | Net impulse | Effect on velocity |
|---|---|---|---|
| Start | Large area above the axis, small area below | Net positive | Acceleration |
| Middle | Area above equals area below | Zero | Constant velocity (no acceleration) |
| End | Area below the axis larger than area above | Net negative | Deceleration |
The egg arrives with momentum. To stop it, your hand must give it an impulse equal to that momentum. You can't change the impulse, but you can change the time. Give with the hand to increase the time, and the force falls: a longer time means a smaller force. Too stiff and it cracks. Your arm can only give so far, so higher drops need your best technique.
Read the egg's momentum, then set your catch time. Game model: a 60 g egg cracks if the average stopping (net) force on it is above 3 N, ignoring the egg's weight.
Same physics in sport: a cricketer draws the hands back when catching, a gymnast bends the knees on landing, and crash mats and cushioned trainers increase the time of impact.
Each graph shows one foot contact. Is the sprinter at the start, middle or end of the race? Compare the areas, not the heights.
Pick an answer.
To increase outgoing velocity, increase impulse. Apply a larger force, or apply the force for longer.
To reduce the force of an impact, increase the time. The change in momentum is fixed, so a longer time means a smaller force.
Define impulse and momentum, and state the unit of impulse.
An 80 kg sprinter's foot contact is shown on a force–time graph. The negative impulse is a triangle with a peak force of 300 N lasting 0.04 s. The positive impulse is a triangle with a peak force of 600 N lasting 0.10 s. Calculate the net impulse and the sprinter's change in velocity. Show your working.
Sketch and label force–time graphs to show the impulse acting on a sprinter at the start, middle and end of a 100 m race.
Using your knowledge of impulse, explain how a gymnast can reduce the risk of injury when landing from a vault.
Explain how a shot putter uses impulse to increase the distance of the throw.
Using Newton's second law and the concept of impulse, explain how a sprinter's velocity changes during a 100 m race. Refer to force–time graphs in your answer.